Feedback, Discord and roadmap
ForeverArtisan is a free side project, built by one player in the Forever beta. Reports from other players decide what gets built next. Alchemy is up first because it pairs with Herbalism, and all twelve tradeskills are planned to be in before launch.
Beta feedback
Pick the form that fits. Screenshots help most with bugs: press Print Screen in game and attach the file.
Report a bug
Which module, what you did, and what happened.
Suggest a feature
Which profession, the idea, and how much it would help you.
General feedback
A quick rating and anything else on your mind.
The Discord
The server opens before launch. Planned channels: release notes when a module ships, bug reports with a template, feature ideas, and a place to trade farming spots and recipe finds.
Join the DiscordHouse rules
- Be kind; everyone started at skill 1
- One bug per post, with the module name and a screenshot
- No gold selling, account trading, or third-party bots
- Keep spoilers for unreleased Forever content in the spoiler channel
Support the project
ForeverArtisan is free and will stay free. No ads, no premium tier, nothing sold. If it has saved you a trip to a vendor or a wasted stack of trout, you can buy me a coffee. It pays for the website and the beta-night caffeine, and it tells me people are actually using this thing.
Buy me a coffeeOne-time, any amount, no account needed. If you'd like to be credited on this page, put the name you want shown in the message box.
Supporters
Everyone who has chipped in, newest first. Thank you.
Roadmap
- Fishing
One-key fishing, catch log, goals, derby tab - Core and the hub
Module panel, minimap button, vendor tooltips - Herbalism, Mining, Skinning
Gathering logs, what-to-gather-next, guides - Cooking
Recipe reading, plans, shopping lists - First Aid
Same engine as Cooking: make next, plans, recipe book - Now: beta feedback and this website
- Next: Alchemy
Pairs with Herbalism: what to brew next and a herb shopping list - All twelve tradeskills live
Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring. Target: end of beta, October 22 - CurseForge release
Packaging and the public listing - Vote on next sections
You pick what gets built next. Cast your vote in the beta feedback form under "Which profession should come next?" - November 4: WoW Forever launch
- After launch
Profit!
Changelog
ForeverArtisan 0.9.0 September 27
- One version for the whole suite. Core and every module now ship as 0.9.0, and
/fa versionwarns you if any part came from a different download - New module: Trade Contacts (
/fa contacts). Your crafting address book: vendors and trainers you talk to are saved with what they sell, prices, limited stock and location. Searchable, shown on item tooltips, shared by all your characters. Only NPCs you've actually met - New module: First Aid (
/fa aid). Make now, plans and shopping lists, craft log, recipe book, and where to train your next rank - Cooking and First Aid share one recipe engine, so fixes land in both
- Beta notice shows once per version instead of once ever
Earlier beta builds
Core 0.2.0
- Hub with Open buttons, and module on/off that respects per-character settings
- One minimap button for the whole suite
- Beta notice with a feedback link
Fishing 0.7.0
- Warns about broken or nearly broken poles
- Reel key ignores fishing pools and waits for the bobber
- Help text fixed; splash sound boost now off by default
Herbalism, Mining, Skinning 0.1.0
- First beta release
- Reminders only fire on characters that know the profession
- One location format everywhere: Subzone (Zone)
Cooking 0.1.0
- First beta release: Cook now, plans, shopping lists, recipe book